To get things done, we need to get them done without thinking too much about it.
To get things done, we need to get them done without thinking too much about it.And that brings us to the other side of the coin, nonroutine decisions made in response to novel situations in business. In the case of the aforementioned “Blackreef” island, it’s a day in the life of the Visionaries, plus we get to see Colt get his ass kicked.
To get things done, we need to get them done without thinking too much about it.And that brings us to the other side of the coin, nonroutine decisions made in response to novel situations in business. In the case of the aforementioned “Blackreef” island, it’s a day in the life of the Visionaries, plus we get to see Colt get his ass kicked.All of the Visionary’s decisions in Deathloop are non-routine for the audience, even if the decisions themselves are completely predictable. It’s like a game of “Whose turn is it?” except we’re in control. The characters make decisions, and the audience votes on which of their choices they’re going to follow. We can’t really tell which decision is right because we’re not actually making the decisions. We’re just reacting to the situation.
To get things done, we need to get them done without thinking too much about it.And that brings us to the other side of the coin, nonroutine decisions made in response to novel situations in business. In the case of the aforementioned “Blackreef” island, it’s a day in the life of the Visionaries, plus we get to see Colt get his ass kicked.All of the Visionary’s decisions in Deathloop are non-routine for the audience, even if the decisions themselves are completely predictable. It’s like a game of “Whose turn is it?” except we’re in control. The characters make decisions, and the audience votes on which of their choices they’re going to follow. We can’t really tell which decision is right because we’re not actually making the decisions. We’re just reacting to the situation.The “voting” is where it goes from predictable to un-predictable. It’s a form of meta-cognition, where the audience makes a decision and is shown the outcome of that decision. Even though the reader knows that this is the wrong decision, they still have the same reaction as if they were making the decision themselves.
To get things done, we need to get them done without thinking too much about it.And that brings us to the other side of the coin, nonroutine decisions made in response to novel situations in business. In the case of the aforementioned “Blackreef” island, it’s a day in the life of the Visionaries, plus we get to see Colt get his ass kicked.All of the Visionary’s decisions in Deathloop are non-routine for the audience, even if the decisions themselves are completely predictable. It’s like a game of “Whose turn is it?” except we’re in control. The characters make decisions, and the audience votes on which of their choices they’re going to follow. We can’t really tell which decision is right because we’re not actually making the decisions. We’re just reacting to the situation.The “voting” is where it goes from predictable to un-predictable. It’s a form of meta-cognition, where the audience makes a decision and is shown the outcome of that decision. Even though the reader knows that this is the wrong decision, they still have the same reaction as if they were making the decision themselves.It’s a form of meta-cognition because the decision has a subjective outcome. When the reader makes a decision, they are actively taking action in the present. The audience can then show what they feel about that course of action. For example, if the reader feels that the decision is bad, they can use meta-cognition to say, “I’m not going to vote for that.